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DEEP SEA
Lighting, Compositing, Ocean shading development
After graduation from collage, I had the honor to work on my first feature animation project Deep Sea as a Lighting and Compositing Artist. Besides more advanced lighting and compositing skills, the coolest experience I had was trusted and given the opportunity to research and develop this innovative ocean shading look. I really appreciate for this chance.
You can navigate yourself to any part you are more interested in^3^
OCEAN SHADING
1.0 CREDITS
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2017. Stories the ocean tells us: the making of "Moana". In ACM SIGGRAPH 2017 Production Sessions
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2018. The technical art of sea of thieves. In ACM SIGGRAPH 2018 Talks
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My best partner Minyao Jiang from EFX department who willing to take bold steps with me, and my best mentor and supervisor Wei Zhao.
2.0 INSPIRATIONS
OCEAN SHADING
Initially, I was assign to do those shots because it seems to be super super easy. Simple character shots, no interior environment, no heavey cache.
For this film, the color is our visual language. it separates the dream world and reality. additionally, this film is a combination of CG and traditional Chinese ink painting style. So I don't want the ocean to look just simple and ordinary.
But the hardest thing for us is: we are rendering in Katana, rather than Houdini. we don't have some attribute like Vollume


Stories the ocean tells us: the making of "Moana In ACM SIGGRAPH 2017 Production Sessions
I have been fascinated by Moana ever since its release. I took lots of reference from the movie, artbook and the 2017 Siggraph talk. I also wanna bring such a great magic to our feature film

3.0 INITIAL STEP.

My very first try is to create the hue range for different depth of the ocean. I did a test on this 'Water Cube'. It looks pretty good!
But soon I just found that what we got from upstream department is only a simulated plain surface instead of a geometry, which I thought it would be like Moana.
That is to say, I gotta try a totally different approach.
After doing tons of observation of many many ocean Documentaries, Animated films. I made a mindmap that has listed all the visual features of the ocean, and outlined the approaches to achieve in CG
